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Pemalite said:
Mr Puggsly said:

I dont know much about the PS3 emulator on PC, but I imagine it takes a CPU much capable than what PS4 has. Its the CPU where BC on X1 also struggles. Which is why Crysis nose dives in frame rate even on a X1X.

In the history of all Emulation efforts... You always need more CPU than the original hardware, goes for even the Xbox 360 Emulator.
The Playstation 3 Emulator tends to be superior than the Xbox 360 Emulator... Even in regards to hardware requirements, so much for the power of the Cell being a hindrance.

But Microsoft isn't doing 100% pure emulation anyway, so the issue is entirely moot.  - The Cell simply isn't a powerful CPU.

Crysis will get patched in time... Halo: Reach ran like a dogs breakfast for ages even on the Xbox One X before things were patched up... Takes them a few goes to get a hang of the idiosyncrasies of an engine.

Mr Puggsly said:

I think the impression is specs will be similar enough to just run natively kinda like how PC does. Except PC isnt 100% compatibility with new specs and you can run into even bigger problems by running a new version of Windows. Either way, I imagine these are obsticles they're currently looking at.

Rarely happens.
And any modern PC can retain 100% backwards compatibility with all software made anyway.

I think you're comparing the PC emulators, which isn't a fair comparison because that isn't equal optimization. I'm simply pointing out you still need a powerful CPU to make PS3 emulator run well on a PC. Hence, I'm reluctant to believe PS4's CPU can emulate the PS3 well.

Xbox 360 BC started rough, improved significantly, but still has limitations likely due to the hardware. Not every game is a locked 30 or 60 fps. Halo: Reach was a fairly early BC release and the biggest issue was frame pacing. It really feels like BC performance has hit a wall and I don't believe Crysis is gonna see much improvement in performance.



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