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TheMisterManGuy said:
vivster said:

[Citation needed]

Just look at this forum alone. I made an ARMS topic a while back, and 90% of the posts made were about the game being a supposed failure, and that Nintendo should move on from it or farm out a sequel to a third party so they can focus more on the safe AAA franchises. It didn't matter that the game did 2 million copies worldwide, the fact that it didn't reach the highs of Splatoon 2 or Mario Odyssey was enough for people to write the game off. 

http://gamrconnect.vgchartz.com/dev2016/thread.php?id=237192&page=1

Anytime Nintendo introduces a new Switch IP and it doesn't immediately do 5 million in a year, then it's deemed a bomb and a total failure by Nintendo fans, Even if Nintendo considers 2 million a success. How many "Failures" is it going to take Nintendo to get it through these people's heads?

I remember that thread.  I was the one that said a sequel would probably be farmed out to a 2nd party with Nintendo guys producing, directing and supervising it.  As a whole, Nintendo EPD has the largest collection of creative talent in the industry but they don't have enough artists, coders and other essential devs to go around so Nintendo has to prioritize what gets done internally...which are typically the games that sell 4m+.  And when I say 'farmed out', I mean in the same way Smash Bros currently is where Nintendo hires another studio to handle the grunt work while Nintendo's people supervise, produce, direct and provide the creative vision. 

That being said, I also wouldn't be surprised if an ARMS sequel is handled internally.  Like the original Splatoon, ARMS was basically a proof-of-concept game that was given a meager budget and thrown out to either sink or swim on its core concept alone.  It wasn't a break out game like Splatoon was but it might have done enough to convince Nintendo that a proper sequel is worth developing in-house. 

Last edited by wombat123 - on 27 December 2018