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Accuracy of 10 or even 20 percent error isn't a big deal when you are discussing Qualitative properties of sales. Of course publishers and retailers want more accurate data, but as far as using sales to predict future trends in gaming (what type of games sell, what console is "winning") broader estimate work just fine. I don't see what the problem is or why the established game websites are so against the idea of VGChartz.



I would cite regulation, but I know you will simply ignore it.