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Faelco said:

I hate Nintendo's strategy. The thing is, after a while people who really want your game already paid it full price, or close to it. If you want to convince more people and expand your customers base, the best way is to lower the price.

When I see a game half price or even 70% off during sales one year after the release, I can say "Oh, I wasn't sure about getting it, but at this price, why not?". And for the next game, I could be interested enough in it to buy it at release (happened for several IPs that I became a fan of thanks to half random buys during sales). But 60 dollars for a game that I really might not like? No thanks. At lower risk, it's an acceptable risk.

Meanwhile, I'm still hesitating about buying Fire Emblem Fates, but since the price didn't go down, my position didn't change either: "Maybe one day".

This is why I buy far fewer games for Nintendo systems than I do for the others.  At $15 or $20, I'm often willing to take a shot on a game that I'm not crazy about.  But, I never drop $60, or even $50, on a game unless I'm nearly certain I'll enjoy it.  That means I only buy a couple Nintendo games per year, while I may buy 10 or 12 PS or XB games.