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SvennoJ said:

There are different sections in games requiring different reaction times and/or memorization skills. There is no such thing as designing a game around one set difficulty for all. Besides who cares if they think it was average on easy, they would probably say it was shit if they got stuck and went to play something else instead. I would never recommend a game with only hard difficulty level to friends that only play occasionally.

Achievements have ruined gaming imo. Unlocking behind the scenes footage or concept art was at least something to strive for. The only thing they are good for is to check how far a friend is so you don't spoil the plot when talking about the game.

I don't mind hard games, I played Everquest for 4 or 5 years as an enchanter, hardest class in the game. I love the online competition in GT Sport and nowadays always start from the back without qualifying to see how far I can get through the field while avoiding all the crazy drivers online. However when I play a single player game I would like to have the option to skip bits (or make them easier) that I do not enjoy.

It depends on the game. Story driven, I don't care much for difficulty. Platformers, bring it on as long as the checkpoints are frequent and there is no loading between retries. Everyone has their own preferences. I grew up with PC gaming where difficulty is meaningless as everything can be modded anyway. I already altered the run-time library in civ.exe with a hex editor in '91 to re-balance the game for different challenges. Everquest was the first game where difficulty was locked as it was all online. Yet that ultimately made me abandon the game, no time to keep up with raids anymore to continue.

Anyway, if it's optional you can still beat it on the hardest difficulty level to feel satisfied and rub it in your friends faces when they only complete it on a lower difficulty. At least you can talk about the ending!

It really comes down to the games. Modern gaming is more based on story telling and i will agree that story based games are similar to movies, you would want to watch the whole thing without the frustrations. Than you have games like Mario Odessey where the fun is in the challenge and being frustrated is all part of the experience.. to a degree.