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Jumpin said:
I finished Metroid, GOOD GOD that difficulty spike at the end if you don't have a proper plan. The game is basically a 1-4 in difficulty for the entire thing until the end, where it jacks up to 9 or 10. I tried to avoid save state abuse, but I had to (especially since farming Metroids is faster than the other guys).

I save stated before the last room and spent some time experimenting the best way to get through before making another proper attempt. Metroids aren't the most difficult enemies in the game, it is the flying O things. Up to 3 will spawn on the screen at once, freezing 3 of them isn't too difficult, and you can get to the brain with minimal damage. At the end, freeze 3, jump to the edge and unload 7-10 missiles into the Brain. It's likely you'll accidentally fall or get knocked down into the lava pit in front of her, freeze beam an O and then jump on it to get out.

In the end, I had a max capacity of 220 missiles (assuming the cap is 255, like other NES/SNES). I had 6 Energy Tanks, there are two more that I missed somehow. I am guessing hidden ones like the one I found in the ceiling. Good game, WAY ahead of its time.

On an interesting side note. An interesting name came up in the credits, "Hip Tanaka" - who was also the composer of one of my favourite RPGs, Earthbound - and Earthbound 0 (Mother 1) before that. When you think about the style of Metroid's audio direction, this isn't surprising!

Given it’s some 20 years since my last playtrough I don’t remember the last room being too difficult (I might very well have surpressed the memory of replaying the entire last section of the game 100 times in my first playtrough :P ).

 

An important question: what ending did you get?