JimmyFantasy said:
I remember that at the time it was called the 128bit "next gen". Maybe you are right about the cpu specs, they are not 128bit, but overall the architecture were 128bit or at least the compute unit in the GPUs. Dreamcast "128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS" wiki Gamecube "The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture." wiki Playstation2 "Communications between the MIPS core, the two VPUs, GIF, memory controller and other units is handled by a 128-bit wide internal data bus running at half the clock frequency of the Emotion Engine but, to offer greater bandwidth, there is also a 128-bit dedicated path between the CPU and VPU0 and a 128-bit dedicated path between VPU1 and GIF. At 150 MHz, the internal data bus provides a maximum theoretical bandwidth of 2.4 GB/s. Vector processing unit registers: 128-bit wide, 32 entries" wiki It was marketed as 128 bit gen. XD |
Marketing doesn't equate to reality. - If you wish to believe they are 128-bit systems, just know... You are wrong.
They are not 128-bit systems.
The "bits" is referred to the registers/words of a CPU and often had nothing to do with the GPU, memory bus width or whatever other rubbish marketers come up with.
Just like Blast processing.
Megiddo said:
What? No. The One X plays the exact same games as an Xbox One. Your logic is backwards here. |
So... Basically what you are saying is that the release window has nothing to do with a console generation then? It's the games?
--::{PC Gaming Master Race}::--