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Pemalite said:
JimmyFantasy said:

In the end, it does't make much sense to speak about console generation right Now.
Console gen will definitively end with the current one.
All the actual generations were:

- 8 bit gen (atari, nes, master system)
- 16/24 bit gen (snes, megadrive, pc engine, neogeo)
- 32/64 bit gen (playstation, saturn, n64, 3do, jaguar, amiga cd32)
- 128 bit gen (dreamcast, playstation2, gamecube, xbox)
- last classic gen (playstation3, xbox360, Wii)

There was no "128-bit gen".

The Original Xbox was 32-bit and the Dreamcast is also 32bit.
The Playstation 2 and Gamecube had 64bit capabilities with a 32bit subset. - We could probably class them as 32bit devices.

Even today Jaguar is just a 64bit processor.

Bits are about as useful as flops in determining system capabilities or console generation groupings.

You are wrong, Jaguar have 8 64 bit processor, so with my marketing shenanigans I call it a 512-bit gen system.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."