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SvennoJ said:

Here's an example how optional easy modes can add greatly to arcade games

https://www.eurogamer.net/articles/2018-12-21-ketsui-deathtiny-review-arcade-perfected

I enjoyed Nex Machina on easy first which inspired me to get better and up the difficulty. It was only available at the intended difficulty I would never have bothered to learn how to play the game. WoW was very easy from the start, yet I came from Everquest. WoW won us over as Everquest became more inaccessible if you didn't have time to gather raid gear to continue. What made WoW was the ability to play it with just 2 people due to the easy difficulty.

I have finally been enjoying Donkey Kong on the snes mini thanks to the rewind feature. Some of those kart levels had me give up long ago, now I finally got to play the rest of the game. Sure it would not work in actual arcades as those are designed to make money out of retries. No need for that anymore.

If you think Vanilla WoW was easy than you would laugh at current WoW. Games need a challenging edge. Due to WoWs simplicity it has lost majority of its supporters. Case in point, Blizzard opted to bring in the casuals by simplifying WoW and the game went downhill.

As for me, modern DK on SNES doesnt appeal to me anymore due to that fact. I guess its good for those looking for a quick win. It all comes down to the game, some games benefit while some games fall with these methods.

Last edited by Azzanation - on 21 December 2018