mjk45 said:
Like i stated it's expectation ,if we continue with the pizza analogy , you have eaten plenty of pizza's then along comes one filled with unusual seafood topping that tastes awesome like nothing you have eaten before next time you go out you are told that the pizza was a once off and the chef has left but they have the recipe for the same pizza but the new chef has added some ingredients of his own but kept the base and you order it then complain that it tastes great and the new toppings where good but didn't surprise you like the first , The chef responds we don't mind if your complaint came from a realistic expectation, of what you where getting . so my complaint isn't in defence of Bioshock 2 even though I enjoyed it or people like you who didn't find the same magic spark to be there ,I felt the same. my complaint is toward those who then used that lack of first time wonder to criticise the game without any real explanation especially when that sense of wonder came from rapture itself and no story no matter how good was going to change that fact. The sense of surprise is hard to follow up it why you see a sci fi horror film like Alien being followed up with a action sequel, the fear of the unknown is replaced with the Adrenalin of the hunted , resi 1 versus resi 2 while not so pronounced followed a similar path . |
To use the Alien/Aliens example, I'd say Bioshock 2's problem was not doing enough that was new. It would be like if the sequel to Alien was yet another story about a lone Alien aboard an industrial space ship. No matter how well made it was, it wouldn't feel as fresh as Aliens did with its change of setting, scenario, and style.