DonFerrari said:
Qwark said: There are relatively few people who have something against them. Although in my opinion that decision should always be up to the developers and there are a lot of people against the statement that all games must have difficulty assists. Games are not that hard and we learn trough failure that's part of what makes games enjoyable. Sure you could play a game like The last of us with ammo lying everywhere and being near invincible, but it would take a lot of the immersion of the cold hard unforgiving post apocalyptic world away. When difficulty is too low it can really break immersion and make games arguably worse because no situation feels really dangerous if you can one hit ko everything and you pretty much can not be killed. |
You are supposed to believe that they survived the apocalypse. If you die 10 times per battle then the believability is very low.
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How on earth do you die ten times in a single battle in The last of us outside of crushing difficulty. The game is very managable on hard if yu craft and search for ammo. For me it breaks immersion if recources are plentyful years after an apocalypse and mebeing a litteral bullet sponge.