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Sony - Is Sony saving VR? - View Post

twintail said:
VAMatt said:
I actually don't feel like Sony has done very much for VR at all. They're making the hardware available, but they haven't put any real money into software development. That's the thing that first parties are generally good for when we talk about supporting hardware. Sony has proven more or less useless in that regard.

i am just going by Wikipedia here, but in 2016 Sony published 9 VR compatible games. MS published 6 X1 games. in 2017, the numbers were 6 and 8 respectively. In 2018, its is 5 to 4.

Now these numbers are not 100% accurate since I am doing this quickly but Sony has been publishing roughly the same amount of PSVR titles as MS is publishing games for the X1.

I would disagree that Sony isn't putting in the effort for VR software. They have even built a new studio just for VR (granted they have not announced their first game yet)

Faelco said:
VAMatt said:
I actually don't feel like Sony has done very much for VR at all. They're making the hardware available, but they haven't put any real money into software development. That's the thing that first parties are generally good for when we talk about supporting hardware. Sony has proven more or less useless in that regard.

Sony developed and published the best VR game of the year, Astro Bot (winner at the Game Awards at least). And they release new good VR games frequently. You usually hear the opposite "Oh, they announced too many VR games, I don't care about those" after each of their conferences.

I would love to know who, for you, pushes more VR software than Sony. And I mean real software, not "5 years old game: VR mode"...

My point is not that Sony isn't releasing VR games.  My point is that of all the developers out there, the one that you would expect to make the big budget system sellers is Sony.  Yet, they have failed to do so.  There really aren't any system seller VR games, unfortunately,  

Nobody except the hardware guys can possibly come up with justification for putting big development money into VR game development, as the install bases are too small for big budget games by third parties to be profitable.  Sony is the leader in VR hardware sales, which would usually lead to some big games that in turn drive further hardware sales.  We've seen it with PS4, for sure.  But, they haven't done so for PSVR. 

That shows me that for one reason or another, Sony has determined that there isn't big money to be made in VR right now.  And that spells problems for the future of VR.