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SvennoJ said:
Qwark said:
There are relatively few people who have something against them. Although in my opinion that decision should always be up to the developers and there are a lot of people against the statement that all games must have difficulty assists. Games are not that hard and we learn trough failure that's part of what makes games enjoyable. Sure you could play a game like The last of us with ammo lying everywhere and being near invincible, but it would take a lot of the immersion of the cold hard unforgiving post apocalyptic world away. When difficulty is too low it can really break immersion and make games arguably worse because no situation feels really dangerous if you can one hit ko everything and you pretty much can not be killed.

You can be fully immersed without dying. I have not died once yet in RL and still feel pretty immersed ;)

To me, dying breaks the immersion, or rather the reloading, respawning that comes afterwards. The game should not be easy, yet dying frequently ruins immersion. (Unless it's part of the game mechanics like Dark Souls and Planescape: Torment. In most games it's basically hitting rewind on the VCR while you're in the middle of a story. The trick is to make the player believe he can die at any moment without actually killing him.

Dying is not the same as failing