By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
DonFerrari said:

Something like implementation of foggy in silent hill to hide the fact they couldn't render much? Like you can fell you are little shortsighted but not enough that it breaks the immersion.

Well from a feeling if it was me deving the game or SSM/ND they would probably use that big difference in power to show it more. Like it's really distingishable for several games the differences between X1X and PS4Pro and that is a much smaller power dif.

But yes, we can agree that Snake Pass doesn't seem an ugly game, but considering the type of asset it's hard to see why they couldn't make it 1080 and perhaps one or two of less noticeable effects be removed.

I guess it's just the game's aesthetic, it was more important for them that it look smooth, rich, and lush than super crisp.

It certainly feel quite unique.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."