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curl-6 said:
DonFerrari said:

If the gamer will hardly notice than that is the definition of badly used performance budget.

Pretty much every non-indie game of the current gen uses effects or techniques that a lot of gamers won't even notice. How many gamers are ever going to notice the performance budget Naughty Dog spent to make Drake's ears translucent to light in Uncharted 4?

Sure people won't know the details and breakdown. But when you basically defend that people aren't even differentiating two versions made on consoles that have that much performance difference then it gets on ridiculous level of poorly used performance budget.

As much as Ark is in no way a demonstration of Switch capability, a game that looks about the same on Switch and PS4 certainly isn't putting their performance budget on the right place.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."