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curl-6 said:
DonFerrari said:

So it is a very flexible definition to accomodate for a very big processing difference... because at the same time we have the claims of very easy to differentiate the X1X and PS4Pro version of a game from true 4K to checkerboard 4K, and a 50% difference in processing power.

Well, you'll have trouble getting too many people to agree on what is a big difference versus a minor one, opinions vary. With something like depth of field, you can save a lot of processing power by switching it off, and the player will often be none the wiser as if you haven't seen a comparison you may just think it was always not there.

If the gamer will hardly notice than that is the definition of badly used performance budget.

Edit: even more when the difference in performance between the platforms is so big.

Last edited by DonFerrari - on 15 December 2018

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."