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curl-6 said:
DonFerrari said:

And what competent dev would choose subtle (that you even don't notice) things to put their performance budget that they can only make a 675p30fps to 864p30fps? That is like 60% difference in processing power being very generous. While he have seem plenty of cases (like Doom) with differences over 720p30fps to 1080p60fps or 450%

Sorry but either you are being wrong on the difference in everything else being subtle or the small difference in pixelcount on same fps is very untelling of the difference among HW.

As I said, that was used to earth end as "evidence" that Switch is very near X1 processing power.

I never said the differences weren't noticeable, but rather that they weren't super noticeable, like not to the degree that it looks like a totally different game. Many competent devs choose to invest into pretty niceties like depth of field or water caustics, (Naughty Dog for instance, surely we're not going to call them incompetent) stuff that can be parred back or removed to get a game running on Switch. Snake Pass is simply a good example of how to bring a game to Switch, namely make cuts in the places where they will be least missed.

So basically you will push semantics? Do you think ND would trade in 1080p to 864p 56% pixel count to "not super noticeable" water caustics? Please define what is not noticeable and what is super noticeable. Because you either notice a difference or you don't.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."