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Mr Puggsly said:
curl-6 said:

The claim I objected to was that these are the kind of results we'd see if games that aren't 1080/60fps on PS4/Xbone are brought to Switch. I simply pointed out that this isn't necessarily the case, as there are already examples of games that aren't 1080p/60fps on those platforms reaching Switch without results even remotely close to this bad.

Right, Ark is exceptional when it comes to bad Switch ports. I can't imagine we'll see worse than this.

Although, any game that's doing 60 fps with a reasonable resolution on X1 seems like a good candidate to work well on Switch. I mean the latest BF games would likely work better on Switch than the latest AC games.

Yeah I think this is as bad as it gets honestly, it'd be tough to get any uglier than this muddy, buggy monstrosity. I'm still kinda shocked this was actually allowed to release like this in this day and age. Reminds me of when Life of Black Tiger hit PS4, that blew my mind too, that at no stage did somebody put their foot down and say "guys, no, this just won't fly."

And yeah, being 60fps on the stronger consoles definitely makes it easier to port to Switch.

I think Snake Pass is an interesting example of a cross-platform title, as another UE4 game. It's 864p/30fps on the base PS4/Xbone and 675p/30fps on Switch, though they make up the difference by parring back some of the game's more subtle effects like water caustics and depth of field, so that the basic look is quite similar while still closing the performance gap in ways that aren't super noticeable.

Otter said:
Looking at that video I find it kind of interesting that they think resolution is the biggest problem. I actually don't find the resolution that bad, I watched from beginning to end and at no point did the quality of the frames actually offend so much that It would prevent me from enjoying the experience (if it interested me).

However the huge amount of pop in with objects dissapearing/reappearing every frame, shadows adjusting, artefacts around reflection and general glitchiness however was too much for me and far more detrimental to the overall experience. Low resolution is far more forgivable and when playing PS1/N64 games my eyes adjust pretty quickly,

Yeah I thought so too, it just looks totally unfinished, like a super early build of a game filled with placeholder assets where half the code isn't working properly yet.

Last edited by curl-6 - on 15 December 2018