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NightlyPoe said:

Someone else pointed out that the increasing roster size would upset the pro players.  So the original point wasn't even mine.  However, yes, there does seem to be increased emphasis on complexity and specialization in how the characters fight.  Meaning a steeper curve required before you can be competent against every type of fighter.  So that is a separate problem that would be partially alleviated if the roster was expanded slowly.  

What are you playing where you magically need to be amazing at characters in order to just enjoy the game casually? World of Light may be a bit challenging at times but pretty much every single-player or casual smash mode is just as complex as the past games, which is to say not very complex at all (again, casually). 

Not trying to be a dick, I just don't get your point, especially now that challenger approaches have been patched (although that's a double-edged sword since you want less characters).