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NightlyPoe said:
Kai_Mao said:

I don’t know if the game will be as well received then compared to now if we go by your recommendation. Street Fighter V suffered from that mindset.

plus, as I mentioned before, we’re talking about Sakurai. That’s not his style.

Well, a couple different things.  I suggested the Splatoon/Arms/Mario Tennis model of giving free DLC and for the updates to be much more frequent.  Like by Christmas there would already be another 20 characters in the game with the lineup finished by the end of March.

I'd also point out that we're talking completely free DLC here.  People like getting free stuff.  Their reactions to free DLC is vastly different than paying for season passes or having to grind through the game.  That alone would make the Street Fighter V experience completely different animals.

As for it being Sakurai's style.  It wasn't his style to do DLC at all before a few years ago.  He might have even liked the process.

Cloudman said:
I don't think this sort of system would work with World of Light, since that's closely tied with other parts of the game, like characters and spirits. It wouldn't really work if the game was chopped up into pieces... Or you'd be closed off from advancing the story until more parts of the game released...

Either way, I'm happier with a completed game at launch, rather than some half built game with promised content down the line. SFV seems like a good lesson in this.

I mentioned in the first post that World of Light would be problematic.  Though I'm sure they could have come up with a solution if they'd know this is what they were doing well ahead of time.

For the Street Fighter V comparison, see above.

BasilZero said:
No.

And if its too big for you, then dont play it.

I've found that I haven't been playing it.  Which I am disappointed about.

Louie said:

No. I get where you are coming from but Smash is an established franchise and a character based game. People want to play as "their" character (Daisy!) and it would've been a huge letdown if half of the cast hadn't been there at launch. Also, imagine how crazy the pro-scene for this game would've been with multiple new characters added each month, each time shaking up the balance of the pro play. People would've gone nuts.

Isn't Daisy new?  As long as people know they'll get to play their favorite character soon, it'd be fine I think.

Anyway, I think the pros are a big part of the problem here.  I suspect they're why the game is so much more complex and uninviting to casuals this time around.

But when it comes  to DLC, Sakurai is adamant on creating extra content from scratch and after the game is COMPLETE. He prefers to release a complete game rather than release an incomplete game that will slowly get content over time. THAT'S not his style. And to him, the launch roster that he laid out in Dec. 2015, the 103 stages, the multitude of songs, the battle modes, the World of Light, are what makes Smash Bros. Ultimate a complete game.

And as for being inviting to casuals, I think it all depends on perspective. I have a friend who just got Smash Bros. and only played the original N64 game prior to Ultimate. She was initially overwhelmed but slowly got the hang of things and was having fun. Of course, its anecdotal but it shows that Ultimate isn't completely uninviting. I mean, the game has the potential to sell over 10+ million copies. Thus, how much of that 10+ million do you think would be casuals?