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TheBraveGallade said:
Farsala said:

Japan sales will definitely be poor compared to that then. Hopefully if a PS2 mini ever happens, they do it right.

A PS2 mini is going to be way too expensive to make in reasonable costs.

 

The PS2 means dipping into DVD territory, smaller games are usually 1 gig minimum, and can go up to NINE GIGABYTES. NINE.

 

Plus the fact that we are encroaching upon more recent games that a lot of devs would charge more money for, power is also an issue at this point. My 8GB ram, i5 5th gen MacBook pro with Intel iris  6100 (a pretty decent intergrated chip) barely emulate sps2/GameCube games at 720p at full frame rate. 


The Iris 6100 is on par with the Vega 6 in the Ryzen 3 2300U, even down to the specs (384 Shader units @1100Mhz in both chips). For Intel, that's certainly decent, especially in theory. In practice however, Intel underclocks the iGPU as soon as the TDP limit is reached (AMD reduces CPU turbo instead), so basically it can never run at full speed.

I agree however that by this point it starts getting more difficult, both to handle the emulation on what is essentially embedded mobile hardware and for the storage and licensing costs. It's not impossible, but I fear a PS2 mini with 20 games would at least cost 149.99$, at which point it gets too expensive for it's purpose.

However, what I could see as a possibility here is potentially something akin to the VC. The games would probably cost somewhere around 10-15 bucks each, which may be too much for some, but still better than paying about as much as a modern console for a retro console with games preinstalled