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Barozi said:

While not as drastic, similar results could be seen if devs ported other games to Switch that aren't targeting 1080p 60FPS on PS4/X1.

Wolfenstein II isn't 1080/60fps on Xbox One, it's 810p, yet it was ported to Switch fairly well.

OlfinBedwere said:
KBG29 said:

I was looking at it on the bright side as well. If this title that runs at like 640p/20-30fps on PS4/XBO can make its way to Switch at 240-320p/20-30fps, then there is no reason GTA5/RDR2/FFXV/KH3, which should/are all 1080p/30, can not make their way to Switch, and in better shape than this. 

It's really going to depend on the specific engine a game uses. idTech and Unreal Engine 4 both work quite well on the Switch, and so should any PS3/360-era engine so long as it can be ported from PowerPC to ARM. On the other hand, there's apparently not a hope in hell that Frostbite will ever work on the Switch, and most of the other major engines are still up in the air.

The Frostbite thing seems more a matter of willingness than capability; that engine ran on the Xbox 360.