DélioPT said:
What you are saying makes sense. But i didn't say their existance was irrelevant. I was merely talking about selling power, in a sense: to move to systems. As in, if you want to push HW, you need more than this. Yet, i still have to ask: if they didn't come out, would have Switch really take a hit? If i had to answer the question "Again, how could they sell 8.7 million units of hardware over the course of 10 months if the games released this year aren't moving systems?", i would say it's due to the hybrid concept, still big popularity and Mario 3D, Zelda, MK8, Splatoon (these 4 games account for a little over 30% of 2018's Switch game sales), around 1000 games and honestly, a lot of confidence in the console's future (quite impactful for a console that succeeded the Wii U). To me, they have done more in satisfying the userbase than actually impacting sales, as momentum is still strong enough for it to be held without Kirby, DK, Mario Tennis, Octopath (a lot of talk about a game that hasn't even sold a million) and Mario Party (i'm assuming HW sales didn't go up at all or significantly with this one. Haven't checked). |
I just checked, according to VGC Switch sold about 800k last October (the month Odyssey came out) and about 850k this year (the month Super Mario Party came out). Granted, Odyssey came out in the end of the month, but it's much more frontloaded than a game like Super Mario Party is.
That said, I wouldn't say SMP is a big system seller or anything, just a nice evergreen booster. 
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won








