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contestgamer said:
KLAMarine said:

So make RDR2 less demanding then.

There's no economic incentive to do so.

Wrong. There's no technical ability to make it work. OK, how about making it work on the Atari? What about the gameboy color?

They can't run 3D models, so that would make a direct port impossible.

For the Switch however, it should very much be in the realm of possible:

1. Smaller, lower resolution textures (saves massively on memory an install size)

2. Remove most grass-like vegetation (they cost a lot of processing power)

3. Tessellation off, potentially lower polygon models (same effect as above)

4. Simplify lighting and potentially physics; remove any post-processing (again, less processing power. All 3 taken together also ease up alot on the bandwith already)

5. Lower resolution (720x1280 target and 540x960 minimum for undocked, anything over 720p for docked) and target 30fps framerate

All these steps, taken together, should allow the game to run on Switch. The experience would probably be lesser, but it's definitely not impossible to run that game on Switch. 

Last edited by Bofferbrauer2 - on 13 December 2018