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AngryLittleAlchemist said: 
curl-6 said:

The Shadow of the Colossus example is not analogous because in that case it's not optional.

Something being "optional" is not an excuse for it to be non-critiqueable. There are so many games this generation that have the ability to turn something off and yet the game is so centered around the mechanic being turned off that they just don't work even when people try to tailor the experience to their preference. You see this in open world games a lot where the developers handhold the player, the player doesn't want to have their hand held, but when they turn off the options the game is nearly unplayable because there's no way to know where you're going or what you're supposed to do. 

That's not the case with the optional assists I am talking about though. NSMB does not become unplayable if you choose to forego the Super Guide, nor does DKCR or Tropical Freeze.