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When a game is in motion it doesn't matter as much. Native resolution is more important for text, hud elements and inventory screens. 2D games also look better at native display resolution. 3D games have so many after effects that it doesn't really matter. Pop up, LOD changes and wonky shadows stand out a lot more.

Anyone know why games avoid stretching shadows? I noticed in RDR2 while making timelapse videos that shadows only stretch to a certain point then stay the same length while the sun goes further down. You don't see this in games