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Spindel said:

Isn't 2K basically the same as 1080p? (1920x1080)

2k is generally 2560x1440. - It is also a perfect 4x 720P. (Also known as Quad-HD or QHD)
4k is generally 3840x2160. - It is also a perfect 4x of 1080P. (Also known as Quad-Full HD or QFHD.)

curl-6 said:

RAM limitations become CPU limitations, because it's the CPU that has to manage the aggressive streaming and decompression of data that a tiny amount of RAM necessitates. Ask any dev who worked on PS3/360 whether RAM or GPU was the bigger bottleneck, they will all tell you it was RAM.

As for the last paragraph: that's my point.

Ram was the biggest limitation last generation.

curl-6 said:

Possibly, but I can only judge by the games that actually exist for me to see.

And 864p vs 1080p isn't that big a difference as PS4 vs Xbox One goes, it's only slightly over the very common 1080p vs 900p divide. There are plenty of Xbox One games that run lower than 864p.

And there are plenty of Playstation 4 games below 1080P...
Resolution in the end is only but a small part of the graphics problem.

If resolution is such a catastrophic issue though... There exists a platform that doesn't compromise on it.


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I think we need to put things into perspective though... During the 7th Gen, the Xbox 360 launched in a world where SD CRT televisions were still pretty common, shit I still had a CRT and ran with Component on my launch Xbox 360. - They even released an Xbox 360 console without HDMI.

As the generation progressed, 720P/1366x768 27"-42" became very common... And the Xbox 360/Playstation 3 were a good fit for those displays, even with their 720P~ output resolution. The world was happy. Console gamers thought their games looked amazing.

But as we entered the 8th console cycle, 1080P was the defacto Television standard and displays were growing in size, it was fairly easy to get a 55-60" or larger display for the price of a 32" 720P display from a decade prior.
4k was also starting to gain traction, so consoles pushing out 720P~ resolutions just didn't look great. (WiiU/Xbox One.)

Televisions simply had grown larger and had higher resolutions... And games rendered at a lower resolution tended to suffer as a result.




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