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twintail said:
fatslob-:O said:

Developers will keep using Unreal Engine 4 since they don't want to make their own damn game/graphics engines and the Japanese developers like it because of Japanese documentation but it is not an ideal model that they should adopt since the ideal model is building custom high performance engines for high end game graphics like western developers ... 

I dunno, I think its not quite this cut and dry. I can definitely see why JPN devs are probably avoiding putting effort into their own engines due to fears of sales to recuperate the investment, and so UE4 was a blessing. But I do agree that their own optimised engines would probably be better in the long run. The RE Engine, from Capcom, is pretty damn good I feel.

As for Western devs, I think it also depends on the publisher and the respective team. Like, for example, Days Gone: considering their history of games not selling that well, or projects being cancelled etc, taking UE4 an optimizing it for what they needed obviously made financial success. Building an engine for a a failed game would get the studio nowhere, and the only other open world engine they have, Decima, isn't really designed with the Horde system in mind.

So I suppose what I am saying is that yes, publisher specific engines are definitely more ideal but I don't think every situation calls for it. Engines like UE should always be a possibility depending on the scope or demands of the game, otherwise dev time is just going to go into making another engine first, or visions need to be compromised because the current publisher engines don't do what the dev requires.

On a side note, Days Gone is actually looking great for a UE4 game. At par with some of the 1st party games using inhouse engines. If they can hit 1080p/30 fps, it would be impressive.

Also, nobody is arguing Gears of War 4 or 5 is suffering by using UE4. Gears 4 is a notable game visually this gen and a technical marvel for the X1.

So maybe it takes effort and a big budget to really squeeze top tier visuals/performance out of UE4. But those are also the same projects that made great looking UE3 games. How many AAA projects can we really point to using UE4? Not many.



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