Miyamotoo said:
Thats not how it works, plans do change and things dont go always like its planed, they planed some games for 2018. that didnt finished on time, Yoshi and Fire Emblem are obvious examples. But point is that Switch had killer 1st year, so its hard to have again so strong second year also, big games need time to be developed and they couldn't developed big games before end of 2018. Also, Pokemon and Smash Bros are 2nd year games, there is no reason to pretend like they are not part of second year despite they are released at end of year. Actually 3rd party games did cover Switch in some degree this year also, Fortnite is one obvious example. 2018. could be better offcourse (but any year could be better or worse), but that doesn't mean that 2018. is bad year for Switch at end, because its not. I dont say that 2018. was great year, I just saying itsnt bad either, it was OK year at end. Wii U didnt had bad 2nd year also, but thats why 1st year was terrible, Switch 1st year destroys Wii Us 1st year. Also if you comparing 2nd Switch year, this is Switch 2018. year if we talk about 1st party and exclusive games: -Bayonetta 1/2 (February) Switch lacked one big game in first half of year (IMO Nintendo thought Labo will be big game), but outside that, it was OK year with plenty of different type of releases. |
Yes, things don't go as plan.
It took, Nintendo, 3 years to develop NSMB U. A game that is basically the Wii version with slightly better graphics. Imagine what it did to the rest of it's lineup, and you'll get a better idea why Wii U's lineup was weak from day 1.
But that meant - and means - that Nintendo didn't prepare for a new generation and the same is valid for Switch: if you know you are going to frontload your console in it's first year, with Mario, MK, Zelda, Splatoon and even Xenoblade, then you better have a really good plan for the second year.
Turns out that Nintendo only had plans for the last quarter (see, i didn't forget about them!).
The difference between Wii U and Switch, in it's second year, is that despite everything, Wii U had a better balanced out year than Switch.
Wii U managed to have great games throughout the year, whereas Switch had them all in the last 45 days of 2018.
I'm not even gonna argue about quantity. It's obvious that Switch wins…. anything beats Wii U in that respect!
And this is why i said 2018 was a bad year: poor management of releases.
And they have no escuses for this: HD development was not the hurdle it once was; 3DS development in-house pretty much finished in late 2014 or early 2015 with Wii U following suite; deliberately frontloading Switch in it's first year.
You may not agree - and you probably won't - but this is how i see it.
To me, if Wii U could deliver a more balanced year, then Switch (a console that doesn't have to share resources with a handheld, unlike Wii U) should have done better!








