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DélioPT said:
 
Miyamotoo said:

I disagree, there were worthwhile games even before November-December, but biggest games of year were November-December, but that doesnt mean year was bad at end.

Point that 2019. look it will be much stronger than 2018. also doesnt mean that 2018. was bad.

Again disagree, Switch didn't had any droughts and despite didn't had huge exclusive games until years end, there were plenty of and different type of releases games.

I'm not saying games like Kirby or Mario Tennis aren't worthwhile or that they aren't valuable entries in the Switch library. I'm merely saying that, for a console in a second year, having 10 months of titles like these is a bad move.
Remember that this was the plan even before Switch was a hit. Which means that hadn't Switch sold as it did and things wouldn't be "ok".

When i say that 2018 is bad i do it because we are talking about a console in it's second year. Not fourth or fifth.
This lack of system sellers in a year, to catapult sales, was not a good move.
And unlike Sony and MS, Nintendo does not have 3rd parties to cover their flaws.

Again, it's not a question of droughts - which never happened -, it's just about answering this question: how well did Nintendo managed their second year to increase sales futher in the year and beyond?
The answer, to me, is that they did a bad management of releases and 2018 suffered.

2017 was an excellent year in terms of mid-great titles; 2018 wasn't; 2019 is shaping up to be what 2018 should have been, not just for Switch, but for any console.

Wii U in 2014 (it's second full year) had a better planned release Schedule:
DKC Tropical Freeze (February)
MK 8 (May)
Hyrule Warriors (September)
Bayonetta 2 (October)
Captain Toad (Nov./Dec.)
Smash (December).

Even compared to Wii U's 2014, Switch 2018 looks bad.

Thats not how it works, plans do change and things dont go always like its planed, they planed some games for 2018. that didnt finished on time, Yoshi and Fire Emblem are obvious examples.

But point is that Switch had killer 1st year, so its hard to have again so strong second year also, big games need time to be developed and they couldn't developed big games before end of 2018. Also, Pokemon and Smash Bros are 2nd year games, there is no reason to pretend like they are not part of second year despite they are released at end of year. Actually 3rd party games did cover Switch in some degree this year also, Fortnite is one obvious example.

2018. could be better offcourse (but any year could be better or worse), but that doesn't mean that 2018. is bad year for Switch at end, because its not.

I dont say that 2018. was great year, I just saying itsnt bad either, it was OK year at end.

Wii U didnt had bad 2nd year also, but thats why 1st year was terrible, Switch 1st year destroys Wii Us 1st year. Also if you comparing 2nd Switch year, this is Switch 2018. year if we talk about 1st party and exclusive games:

-Bayonetta 1/2 (February)
-Kirby Star Allies (March)
-Nintendo Labo Toy-Con 01/02 (April)
-Donkey Kong Country: Tropical Freeze (May)
-Hyrule Warriors (May)
-Pokémon Quest (May)
-Sushi Striker: The Way of Sushido (June)
-Mario Tennis Aces (June)
-Captain Toad: Treasure Tracker (July)
-Octopath Traveler (July)
-Go Vacation (July)
-Nintendo Labo - Toy-Con 03 (September)
-Xenoblade Chronicles 2: Torna – The Golden Country (September)
-Super Mario Party (October)
-The World Ends with You: Final Remix (October)
-Pokémon: Let's Go (November)
-Smash Bros Ultimate (December)

Switch lacked one big game in first half of year (IMO Nintendo thought Labo will be big game), but outside that, it was OK year with plenty of different type of releases.

Last edited by Miyamotoo - on 09 December 2018