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B2P games with online component have MT (Overwatch is an example) because energy and bandwidth are not free. The money they gain from the 60 dollar pricetag is mostly to cover the development cost; but if they intend to keep, maintain and improve the service infrastructure for the next 10 or 20 years, they need to have MTs because at some point, population peak, very few newcomers are buying and entering Overwatch today, the revenue generated with the sells of the game to new players is minimal, it means they need a steady income from the current playerbase. Overwatch population actually peaked since last year, and now is declining, and I still don't know why they just don't turn it into F2P, it's the only way to bring new players to OW now.