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Resolution has been pretty irrelevant in my experience.

Honestly, I would take a Nintendo Switch with a 480P (or even 240P) screen if it meant a bunch more mid-budget games getting made (shorter development time, lower budgets needed for modeling/textures/etc.) and taking more risks with more novel/niche ideas.

Indies are great on the Switch, but so so many of those fall quite short of the mid-budget cool/quirky stuff we used to get in the PS1/PS2 days; MOST NOTABLY, in terms of those games having game worlds crafted with fine care at a much larger scale and scope, etc.

Nowadays, my priorities are: Portability > Controller Inputs > How Much I enjoy the gameplay/art direction/game world/content/scope/scale/music/sounds/etc. > Load Times/Install Times > Framerates > Animations > Visual Effects > Texture Quality > Polygon Count > Resolution

They all are part of a video game, sure, but I find investing in larger pixel counts (and the much higher texturing/modeling/etc. cost that gets pushed along with it) is usually pretty superfluous; such resources and time is much, much, much better spent on expanding the rest of the game's elements.