Soundwave said:
GTA5 Online does not run on a 360/PS3 though that's kind of the problem. We don't know how demanding RE7 is, people always say this stuff like they know more than the developer. In any case, Resident Evil 2 Remake likely can't run on the current Switch. |
Wrong, GTA Online was running on PS3/360 but after GTAV launch for PS4/XB1 they focused on online just for those consoles and cut PS3/360 support, and that actually have sense. So GTA5 was running on PS3/360 in any case. Also even if Online is problem for Switch, I dont see how Switch Pro could solve that.
Yes we do know how much RE7 is demanding, point that RE7 runs at locked 1080p with very stable 60PFS on base Xbox (while Doom for instance runs at 830p with FPS that most of time is below 60) is telling us that's not demanding game and that Switch wouldnt have problem running that game (probably at least 900p/30FPS docked). RE2 maybe could run maybe couldn't, but that's different story, we still dont know how will run on XB1/PS4.
Soundwave said:
You don't need "most of the 3rd party games". 8-15 of the bigger IP per year is good enough. Eventually the Switch Pro will phase out the current Switch and the developer can continue to enjoy sales from their port as more and more people transition upwards and others join into the Switch ecosystem choosing the Pro model instead of the regular one. The main thing is internal storage actually. 32GB will eventually become as cheap as 16GB is, probably by 2020. Even 64GB will eventually be affordable, but the internal storage is the key. Increasing the Switch Pro's internal storage to 128GB should allow anyone the option of having one of the large games. It just comes down consumer choice and how they want to allocate their storage space. |
But thats huge number of games in any case that couldnt run on much higher part of Switch install base, and that's far from realistic scenario that we could have. Pro Switch is not only possible Switch revision, potential lower price point Switch is far more possible than Switch Pro, so its not like that in any time of Switch life span potential Switch Pro would only Switch revision that will be in sale. Also buy time Switch Pro could arrive, current Switch would probably have 50m+ install base, hardly that any 3rd party devs would release game that cant be played on higher number of install base of one platform. Also you need to have your expactions in check, I mean look at New 3DS compared to regular 3DS, you have just few games that couldnt run on older model, similar will be probably with "New Switch" (no Pro Switch, New will maybe have around 2x more power than current Switch), but expecting 8-15 bigger games per year that could run only on "New Switch" is IMO crazy.
Not really, you can easily expand internal memory by MicroSD card, but devs cant do nothing about currently high price of Switch carts. I agree that by time costs of Switch carts will go down, maybe even next year, but I talking about one of current biggest problems when comes to some big 3rd party games that could come to Switch, so for those games its not power problem.