Mnementh said:
It is completely fine. Nothing super big, but nothing bad too. It avoids the glitches many Ubisoft games have. And the planet traversal, fighting and exploring works pretty well. It's a solid games at mid-level, like say warriors (Meta is also similar to Warriors games). The bad sales are undeserved.
Indeed the toy to life thing may have hurt it. Although you can completely play through without anything extra. I wish though, they would handle it more in-game in future. I think you could your in-game currency electrum (which you start to amass anyways without a real way to spend it all) to temporarily unlock stuff, which you would permanently unlock with the toy or the digital DLC. This would give a good in-game mechanic and still something to sell the toy or DLC for.
Yeah, well people like different things, and if you are different to the masses, you might see yourself in a minority in purchasing patterns. But I accepted my otherness years ago, and now feel empowered to not be like others. Even if it for something as simple as taste in gaming. |
Yep, I accepted it some time ago as well. The only sadness is that because of it there isn't more fund and games that is tailored to my taste. But considering how many great games are made that fit my taste I can't really complain.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."