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Shadow1980 said:
DonFerrari said:

When you compare USA+Europe launching first with 399 pricetag on PS4 and no library against PS2 launching much cheaper, with big library and accelerated production (PS4 was on it's first 2 years improving production continuously to keep up with demand) the comparison is also distorted.

Believe it or not, but people are at least subconsciously cognizant of the effects of inflation. They know a dollar doesn't go as far today as it did back in 2001. $400 was prohibitively expensive 25 years ago, and that exact price point is what made the Neo-Geo a niche product and was obviously a major factor that hurt the Saturn. It may have been a factor behind the 360 having a slow start, but it didn't cripple it because $400 wasn't worth as much in 2005-06 as it was a decade earlier. And $400 in 2013-present is downright reasonable now.

Thank you for not only proving my point on the mental barrier but to also show that PS4 at this time in its life is the most expensive PS console and still tracking ahead.

zorg1000 said:
DonFerrari said:

Perhaps you should reconnect your cognition to your eyes instead of making strawmen.

Inflation obviously make money value less, still that doesn't overwright people mental barriers on prices and the trend of electronics becoming cheaper in pricetag even if more advanced and inflation making money value less. That is one of the reasons for X1 not being as well received at 500 USD (which with inflation would be quite cheaper than PS3 that still sold much better than X1). People see the 299 pricetag against 399 even with 15 years separating them and they fix on the number instead of making any type of price parity.

If Nintendo couldn't resolve their production capacity for over 6 months AFTER release what make you think they would have made double the inventory prior to launch and higher production for that month and others.

This PS2 vs PS4 mental barrier you speak of doesnt exist, consumers are making zero comparisons to PS2 price when they pick up a PS4. The point stands that $299 in 2000/2001 had the same value as $399 in 2013/2014.

Nintendo couldn't resolve them because it sold better than expected and it takes time to ramp up production. If they planned to release during a holiday season than they would have planned things differently in the months leading up to launch.

I never said they make comparison to PS2 pricing, where did you took that from? What I said is that mental barrier on prices exist if they didn't they would price consoles at 300 or 400 instead of 299 or 399. The biggest number on the first digit makes a cognitive difference to people believe it or not.

Sure they would plan different. But you perhaps have missed all the threads on their bad position for ramp production, RAM scarcity and all. How many units had they available for WiiU launch (that they expected to be a success as far as I know) during Holidays? Where they able to produce 4.5M consoles ahead of time?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."