By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Super_Boom said:

Not sure if I should even get into this, since I don't entirely disagree...just think you're oversimplifying the content argument. 

Of course playtime is subjective, but you can look at average times to get an idea at least. I just checked HowLongtoBeat, and it looks like the ratio of average completion time for all styles is 2:1 for Sun/Moon:Let's Go (46 hours: 24 hours). So yes, even ignoring the new features and other factors that I don't plan to get into, I would say the gen 7 games have more content, albeit not quite as much as you originally present it. Sure it might not be linear, but it begs the question that, if added content isn't a draw to play longer, is it really meaningful content to begin with?

That being said, the only real disagreement I have is with the idea that you get 800+ pokemon for $40 vs. 150 pokemon for $60, as if I'll ever get even close to seeing most of those Pokemon on an average playthrough. I can see why people more involved in the meta would see it this way, but to me, it looks like you're claiming that over 80% of the content of the game is locked into the online component, which many of us have very little interest in. And to be honest, having 80% of your content require you to access the online component (either by trading one by one or owning several past games), I'd say that introduces several other issues into the content equation.

So you're disagreeing with a fact then? That you get 800 Pokemon for $40 vs. 150 Pokemon for $60 is not an idea nor just another way to see it but a fact. Whether or not you experience the 800 Pokemon, they are still in the game thus relevant in a discussion about value. Well atleast you kinda agree, that's good enough. :L