mutantsushi said:
Alby_da_Wolf said: It was proven to work well together with Slim versions to help extending consoles lifecycle, it brings nice profits too, it has a very reasonable dev cost and it helps posponing the far bigger cost of developing a new platform, every console maker learned to make them without splitting the audience, thanks also to widespread scalable game engines, so why not? |
I think it also reinforces console's centrality in 3rd party / PC compatibility area, even if compatibility with base spec is still aimed for, devs can free their concepts to work more ideally on higher "pro" spec, keeping the gulf more tolerable as far as PC gaming goes (where of course only minority actually high spec gaming rigs, and mass market depends on lower spec compatibility for sales volume)
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There were different motivations this gen.
Sony made Pro for 4K and PSVR, mainly to hinder their users from flocking to PCs.
Microsoft made the X1X to prevent losing even more fans to Sony.
Assuming both will invest in VR next gen and the VR market will grow considerably larger, we could well see VR and possibly ray tracing to be driving factors mid gen.