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mZuzek said:
Sure but I didn't feel it had any less focus on the dungeons compared to the previous games. The amount of them was similar to those found in many games such as Wind Waker, Phantom Hourglass, Spirit Tracks and Zelda 2 for example, and it always felt the game was leading up to them. The only difference is that Skyward Sword forces more of its content on you between its dungeons, whereas the previous Zelda games usually allowed you to go straight from one to the other. Given how good all of the dungeons were as well, I'd never say it's the Zelda game that reduced focus on them, the one that holds that title is obviously Breath of the Wild.

Focusing content outside of dungeons is less focus on dungeons :/

That's my whole point the game had dungeons but the main bulk of content regarding playing through the game was outside of them where as other games it was only centred around the dungeons, that's reducing focus on dungeons and placing it on the game world itself as that's the foundation of what lead to BOTW removing them as mandatory points in the game and just having the game world carry most of the content.