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SS remaster apparently was hinted at by Aonuma at some event, for those who haven't tried SS it was the game in the series that pushed for a changed in approach such as reducing focus on dungeons and introducing new aspects such as crafting and upgrading items as well as making NPCs and set pieces more naturally integrated. SS used a more compact structure that was more closer to Metroid and utilized a number of set pieces and was the game that introduced the Loftwing, some of the best dungeons were in SS it's also the earliest game in the Zelda timeline.

The director of SS would later return with his team to direct BOTW.

https://www.thenerdmag.com/legend-of-zelda-skyward-sword-for-nintendo-switch/