Virtuos on porting Starlink to Switch:
"It was extremely technically challenging. Ubisoft had very high standards in terms of what they wanted on the Switch platform. Basically the mandate for us was, 'We need parity between all three consoles'.
Obviously, the Switch is a great machine but we had to do a lot of work to make sure we could keep visual parity between Switch, Xbox One and PS4. We did a lot of work on rendering optimisations, multi-threading, and trying to squeeze the most that we could out of the CPU. Lots and lots of data compression to fit into memory - you name every trick, we tried it.
It was definitely a challenge. There was a lot of late nights and hair pulling, but at the end I think what we were able to deliver is probably one of the best-looking Switch titles out there."
https://gonintendo.com/stories/323263-virtuos-says-it-was-extremely-technically-challenging-to-bring
What I want to know is why the hell the Switch version wasn't the lead platform when it was obviously the one that was going to sell the most, surely Ubisoft would've been better off making it as a Switch game then just adding extra eye candy for the other versions?
Farming out the Nintendo version to an external studio when it was clearly going to be the most popular version just seems kinda stupid.