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flashfire926 said:
JWeinCom said:

I'm not sure you're qualified to evaluate people's logic.  You don't seem to get that good or bad qualities are dependent on a situation.

A three year old couldn't beat Pokemon (it tends to require a fair bit of reading). A three year old probably could beat Marvel vs Capcom 3.  Doesn't mean that is a more accessible game.  

But there is a reason I bought Evee while skipping out on Sun and Moon, and that is because it is more accessible.  I like Pokemon, but I've been playing less and less, because the effort of building a team and constructing one is insanely tedious, and I am an adult with a job.  Evee is the first game in a while I actually plan to play multiplayer with because it is absolutely more accessible.

Being able to see what Pokemon you want, instead of being forced to wander, go to the battle screen, and run each time you don't want makes it more accessible (or using the Pokemon finder that makes things slightly less of a pain in the ass).  Using candies to be able to focus my pokemon's stats in the area I want instead of having to go through the process of grinding EVs, grinding for power anklet/bracelet/whatever, makes it more accessible.  Being able to check my Pokemon's IVs from the menu instead of having to use an online IV calculator makes it more accessible.  Being able to focus on a selection of 150 Pokemon instead of trying to be prepared on the umpteen strategies that arise from having like 700 Pokemon makes it more accessible.  Not having to breed for hours to get the right hidden ability makes it more accessible.  Being able to influence the nature of random Pokemon without having a bunch of synchronized Abras make it more accessible.  Being able to find missing pieces to your Pokedex with Go makes it more accessible.  Going back to the days before the Pokedex was way over 500 makes filling out the Pokedex seem like an actual fun and worthwhile goal instead of a ridiculous feat requiring multiple generations of games and hardware (or a Pokemon stock broker).

All of these little nuances of Pokemon that made the hardcore fans love it can now be enjoyed by newer or less devoted fans.  Granted a lot of depth has been sacrificed, but fir me that's a tradeoff that's worth it,.Making a team that you can actually battle other people with in the recent games was a massive undertaking.  In Pokemon Let's Go, it's fairly simple and easy thanks to a bunch of changes to the formula.  Not only can I do the basic get to the end of the game thing, but I can actually make a decent team to fight and battle others without treating it as a second job.  

And that does not mean that the Sun and Moon formula is bad (a point that continuously eludes you).  When I actually had the free time, I loved diving into the nuance, and creating the perfect team ready to deal with any situation, and trying to pluck and pokemon out of obscurity and find a way to wreck someone's OU team with (I used Clefable before it was cool, and have been known to sweep with a Togekiss).  And over the summer, when I have more free time, I may finally get Ultra Sun and Moon and get back to that style of play.  But, for now, I'm looking for more simplicity, and Let's Go is far more in line with what I want out of a Pokemon game. 

So, there's definitely an audience for this kind of Pokemon game, who is looking for a simpler experience.  I know because I'm a part of it.  And perhaps if you actually played the game, you'd be aware of the nuances that actually make me enjoy this game more than I've enjoyed the series in a long time.

1) Pokemon Sun/Moon (and X/Y, ORAS) are very accessible and easy themselseves. Building a team is part of pokemon, so if you dont like that the series isnt for you. But guess what, there;s good news. Even if you put together a random team, exp share, aka the isntant win button, exists. And even without it the game is very easy.

Gen 6/7 are already much easier and accessible then the gens before it ALREADY. Futher going down that line was unnecessary.

2) No one is forcing you to complete the whole pokedex. There is a regional pokedex that only requires you to catch the pokemon in that region.

edit: the bottom line is, that Sun/Moon catered for both the casuals and hardcore, while lets go only does the former.

1.  Maybe not to you.  For me, it was.  Apparently, I'm not the only one.  And you're focusing only on the single player, not the multiplayer.  

2.  Sure, nobody is forcing you.  But by making it an actual realistic goal to complete the Pokemon, it makes it something people may want to do and enjoy doing.  I haven't really cared about filling out the Pokedex since gen 3 when it became practically impossible (I think it was literally impossible till fire Heart Gold and Soul Silver).  Now, it's an element of the game I actually care about.  That's accessibility.  

As for it being casually focused, no argument there.  Which is why I started by saying that the complaints coming from the hardcore fans are that this is not for them.  But for either casual fans, or fans like me that like the hardcore elements of Pokemon but don't have the time to invest, it's a great experience.  Not every game has to be for everyone.

Last edited by JWeinCom - on 22 November 2018