While I can somewhat understand, I don't think the notion that we're getting less content with the higher price point is a big deal when it comes to Let's Go. I mean, for what its worth, we got a lot of content for the handheld main titles over the years at $35-$40. If it was like The Order 1886 that you could only play for about 8 hours with no multiplayer or what not at $60, I can understand it more. For a JRPG that is 20-30 hours long, Let's Go is still really good for your buck if you're trying to argue that it doesn't deserve to be $60. For 20-30 hours, that's comparable to pretty all the mainline games, outside of trading and battling friends of course because that's a different beast. For what was lost, you still had the new capturing mechanics that takes on a whole new element in capturing Pokemon, the Pokemon Go Park, the Master Trainers, returning faces (i.e., Red, Blue, and Green), and the ability to play co-op, which has never been done before in a mainline Pokemon game. There are a lot of $60 games that have 10-20 hours of play for the main story and even main story + extra features.







