I didn’t mention earlier, but I’m in the small camp of people that found the story of XCX generally more appealing than either of the other XB games. I felt a little more driven beginning as a small player in helping a city from earth establish itself after landing on an alien planet and increasing the role through time. I had a lot more fun exploring the world (as I talked about in a previous post).
While I did really appreciate the Zeboim-like stuff in XC2, I think I would have appreciate that sort of thing in XCX a whole lot more. A vast ruin filled with easter eggs about how the previous civilization rose and fell. Xenogears did it both ways, it had a part of Zeboim Civilization along the critical path, and then it had the part where you could get out into the open, explore the ruins, and dig up a number of easter eggs and learn a lot more about how the nuclear aged civilization met its demise.
Another thing I would have loved to see in XCX was much more content into the colony building aspect. Helping NLA build up NLA into a flourishing society was fun, and the stuff added to and around the city was very rewarding - so if they ever do an XCX Deluxe and have 2-3 years, I’d prefer adding way more content (visual stuff) more so than anything. Maybe more brands and industries. Perhaps even a questline to develop a few larger scale settlements through Mira. The birth of the new civilization.
Knowing Takahashi, if he returns to Mira, it’s going to be quite a while later. 500 years? 10,000 years? Then he’ll fill in the blanks via historical analysis and exploring archaelogical ruins, or deep hidden memories passed through genetic memory or something =D
I describe myself as a little dose of toxic masculinity.