flashfire926 said:
Sun/Moon were great pokemon games. The totem battles felt more like boss fights than the gym leader ever was (which was just normal polemon just two or three levels wbove normal). Alolan forms were qm awesome idea, especially exeggutor and ninetales. No, wild battles are a huge part of pokemon, which make catching feel more rewarding than this waggle based minigame will ever do. Better graphics wont make kanto any less of a bland region. Sun/Moon had more side areas to discover than red/blue, so there is no way exploration is in its “prime” |
Gyms > alola
Isn't this how your logic works?? If it lacks something it sucks? Well lacking gyms fights is waaay worse than lacking the ability to pound dumb weak wild pokemon like rattata zubat oddish 1000 times per playthrough
Alolan designs are underwhelming and have very few interesting pokemon. that game was not better than this one. i played both already and while both are more child oriented than anything before X & Y at least this game has one of the greatest gens backing it and the power of the switch.
Alola is not a better map than kanto its lore is not better neither are its characters.







