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bezerker said:
i'm referring to the way in which both games are like movies where you sort of control the action.

in dragon's lair (dragon slayer? lol) you hit UP, DOWN, LEFT, or RIGHT....in this new RE game, the screen moves along as well, except the controls are much more involved...shooting zombies and stuff.

that's all...i'm not saying it's a carbon copy of dragon's lair...it's just a similarity.

to be honest, Dragon's Lair was what popped in my head instantly when I saw the trailor for RE: UC.

not trying to be difficult, just trying to clarify my position.

and besides...when's the last time someone mentioned Dragon's Lair on these threads? ? ? that was a cool game, eh!!!

It's been mentioned before (a while ago) and it is nothing like Dragon's Lair. You don't control any of the action in Dragon's Lair. You go to a room make a single input at the right time and go on and make another input and move again. If you make an incorrect input or your timing is off, you're dead. You also forgot about the sword button. RE:UC is just like any other arcade gun game, House of the Dead, Area 51, Time Crisis, Crisis Zone, Virtua Cop. I a thinking that they will put RE elements in the game, like puzzle solving and limited inventory. You're right about Dragon's Lair, very cool game.



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