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Soundwave said:

This is how I would do it.

Switch Lite (launches Spring/Summer 2019)
Die-shrink Tegra X1 chip to 14nm FinFet
Left/right bezels on Switch eliminated, resulting in smaller system (less width)
Less weight
60% increase in battery life

Price reduction to $249.99 for holiday 2019 with Mario Kart 8 Deluxe or Breath of the Wild bundled (user's choice)

Switch Pro (March 2020)
7nm custom Nvidia Tegra (comparable to Apple A12X)
450-500 GFLOP undocked, 1.2 TFLOP docked
8GB RAM with 58GB/sec bandwidth
1080p 7.4 inch display, 128GB onboard flash storage
$349.99 MSRP

All Nintendo games run on both models, only difference if you have a Pro is the resolution will increase to 900p-1080p undocked and 1080p-1440p (4KTV required) docked. Same with the bulk of indie games.

Nintendo does allow for about 10-12 3rd party games per year that are Switch Pro only. Kingdom Hearts 3, Resident Evil 2 Remake, Call of Duty, GTAV, Dark Souls III, Fallout 76 in 2020. Goal is not to get every 3rd party PS4/XB1 title, just a few of the bigger ticket ones. Eventually this number will rise and Switch will transition over to Switch Pro as main model and Nintendo will start making some of their own games Switch Pro only (around holiday 2021). 

Why would Nintendo pay for the redesign of the X1 on a smaller node when they can get the same result, and cheaper, using a Tegra X2 runing at lower frequencies?

And why would Nintendo pay for a custom designed chip, specially given that they went for an off-the-shelf product for the Switch, when they can get the same or very similar results using a Tegra X2 at full capacity (1.5 TFlops FP16 at 15W)?



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.