HoloDust said:
Yeah, they are definitely better than Ubi crap - although they are directly influenced by them. I like map buying (preferably of different qualities, thus different prices) + compass approach the most (like in some older games) - they don't even show you where you are on the map, you actually need to take in your surroundings and learn landmarks...but I guess that would be just a bit too much for mass market game in this day and age. |
Yeah I suspect the mass market would balk at that somewhat.
BOTW does push a little in that direction by making the maps show only topography and making the player fill in the landmarks manually. You don't strictly need a tower for this as you can do it from, say, a mountaintop, but I feel like having the towers still fills an important role not just in getting maps but also in that they're something you can see from a distance and pick out as a goal to work towards.
I for one got immense satisfaction from setting my sights on a distant tower, journeying across the unmapped wilderness to reach it, fighting through whatever challenge is put in place around it, and being rewarded by lighting up a big slice of the map. So in that regard I think that they're crucial to giving the player a sense of structure and accomplishment, so that the world doesn't feel aimless.