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Soundwave said:
That NBA 2K19 demo was running at full Retina resolution which is 5.6 million pixels .... that's more than 2.5x 1080p resolution .... so it was rendering the game at 60 fps at a resolution way beyond an XBox One S. Not quite 4K resolution, but not far off.

I think their claim might be correct, that GPU must have some serious grunt underneath it to be able to pull that off. The CPU totally destroys the XB1S or PS4 CPUs.

If it can run NBA 2K19 at that resoution, I think there's a good chance it can run just about any other XBox One S game at a much lower resolution of 900p-1080p (which is where most XB1S games are rendered at).

Despite the pretty graphics, you are getting a massively watered down version of the game compared to what is on console.  As far as I can tell, it doesn't have the My League or My GM modes present in the console games.  (Meanwhile, the Nintendo Switch version, which can also be played portably has all of the features present in the Xbox One and PS4 versions):

Our biggest frustration with NBA 2K19 is the onscreen controls and its lack of options. Annoyingly, you can’t enlarge the virtual joysticks and buttons this year, and there’s no option to use past control schemes like the one in NBA 2K16. Of course, if you have the hardware, you can use a physical controller, but it doesn’t solve the problem of the game’s fixed default controller layout.

The in-game presentation of NBA 2K19 hasn’t changed a bit, meaning it’s still thin and occasionally buggy. You can’t replay portions of any game you play in — a huge omission for a sports title, if we’re being honest.

The voice acting is a copy-and-paste job from last year and can get repetitive quickly. Worse still, the audio commentary will sometimes drop out altogether during matches. Commentary featuring TV analyst Doris Burke, in particular, disappears after a few phrases.

And while it sure looks better and more accurate than its predecessor, the weird texture issues from last year that appear on players wearing compression shirts under their jerseys, frustratingly, also carry over. Coaches remain an afterthought in the graphics department, though their character models are not as awful at higher graphics settings.

Finally, there’s the MyCareer mode, which is a big deal for the console and PC releases of NBA 2K19, though it has been watered down in the mobile version.

The narrative is good at establishing a purpose for playing through the opening chapters. But without cutscenes and spoken dialogue to push the journey along, this MyCareer experience feels hollow and less than engaging. Oh well, there’s always local multiplayer and Challenge mode to sink our time into.

 

    https://www.revu.com.ph/2018/10/nba-2k19-mobile-ios-android-review/