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Wyrdness said:
curl-6 said:

Engines can scale up to stronger hardware; Unreal Engine 3 was originally a last gen engine yet it is used in current gen PS4/Xbone titles like Batman Arkham Knight and Outlast II. Havok Physics, which incidentally BOTW uses, began life back in the 6th gen but is still used in PS4 games.

Havok is more a module engine that can be added to overall engines to handle physics tbh it's not really the whole engine true some engines scale up but the's only so far that can go plus UE is an engine built generally for a broad range of hardware that utilizes certain architecture the engines Zelda games have used have been in house ones built specifically for the hardware as is the case with BOTW as well. Being built for Wii U specifically BOTW's engine may be limited in utilizing a number of the features the more modern architecture the Switch has which is more in line with other platforms, more than likely they'll go for Odyssey's engine and customize it rather than reworking the old engine and possibly add Havok for physics again.

BOTW's engine is already up and running on the Switch though, so it makes much more sense to use it again. An engine does not need to be designed from the ground up specifically for a system to make use of its hardware.