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Miyamotoo said:
DonFerrari said:

So you already accepted that they would have to make a lot of cuts to those games to be ported. So would you say the biggest cut would be to the size of the file or everything else Switch power can't handle?

For games like MHW, RDR2, Withcer3, there would need to be more cut compared to games like RE7 for instance. But that doesn't have anything with point that Switch currently has problems with carts size and costs in any case even if talk about smaller games (look at Capcom).

Please answer the question. The biggest roadblock to make a flagship (demanding) AAA game port to Switch is performance or cartridge size/price?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."